Meet Me At St Louis

Chapter 2 - Quantentheorie

“We have seen the evil of the manufacture and sale of intoxicating liquors in our midst; let us try prohibition and see what this will do for us.”

The prohibition meant moonshine and organised crime fell hand in hand, our young kindred and have found that out already alongside with the darker turn the Sabbat give it. Unfortunately this isn’t even the tip of it.

Chapter 1: Rum Runner
“We want to direct (Pro-Prohibition advocates) to the pretzel. Is there anything inherently vicious in the pretzel? They may ask. Possibly not. But its traditions, environment, and associations are sinister. One might say, bar sinister. In the pure, delectable world which the prohibition philosophy conceives, there is no niche for the pretzel… the pretzel must go.”

A sarcastic editorial in the January 15, 1920, St. Louis Post Dispatch making fun of Prohibition advocates’ stance that alcohol was the source of all immoral behavior

Introducing the characters and performing a service

Our young kindred have all been introduced to the court and on the Prince’s request performed a small service to him.

DeLuca seems determined to get under everyone’s skin, including rebuffing many polite overtures to him, oddly this isn’t working on either side.

Ben’s mentor was useful in the clean up operation, of course it benefited him, Maggie has revealed that her contacts may not be the local church choir in her ease f getting hold of weaponry.

Louise discovered that dancing in a speakeasy is easier than punting a speedboat in the swamps

And Reggie made some money at his bar.

Questions of note:
Why didn’t the Gangral in the swamps get involved?
and just why couldn’t DeLuca buy the boon that his mentor used?

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.